Sound switch serves for switching or resetting sound settings on collision with a camera. The parameters that can be changed include the type of walk noise, colliding dynamic objects and EAX settings. Sound switch is an oriented sphere; its positive hemisphere is marked with an arrow.
Entity name
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object name shown in the editor
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 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/props_snd_switch.png)
Env1
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opens the environmental presets selection dialog for the positive hemisphere
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Env2
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opens the environmental presets selection dialog for the negative hemisphere, or the central plane of the sphere
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Eax rad.
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radius of the sphere used for EAX params gradual change (interpolation)
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Entire sphere interpolation
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switches between the entire sphere or only its positive hemisphere (from central plane) for EAX params interpolation
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 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/dialog_scene_sound.png)
Create new
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create new preset
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Delete
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delete the selected preset
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Name
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name of the preset
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EAX id
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predefined EAX number
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Env. sound volume
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sets the preset volume
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EAX - sets the spatial characteristics of a sound
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